Sonoric's Animal Awareness
(Divination, Enchantment/Charm)

Range:  Special
Components:  V, S, M
Duration:  Special
Casting Time:  4
Area of Effect:  One animal
Saving Throw:  Negates

With this spell, the wizard is able to take control any small (size Tiny) creature of 1 or less Hit Dice in his line of sight. If the creature is above animal Intelligence, it gets a saving throw versus spell, a successful saving throw indicating spell failure. The creature is at -4 to save if the wizard has a good grip on it during the spell's casting. Those creatures of a non-magical nature of less then animal Intelligence do not get a saving throw. Those of a magical nature get a saving throw at 4.
Once the wizard has control of the animal, while concentrating he can see, hear, etc., through the animal's senses. He can also control the animal's actions, even special movement, such as flying, swimming and burrowing, although the if the wizard attempts to get the creature to attack something not below itself on the food chain, the animal has a (75 minus the wizard's level) percent chance of escaping the grip of the spell. While concentrating on the animal, the wizard is incapable of any other action.
The wizard can maintain control of the animal up to 100 yards away, per level of the wizard. Those seeing the controlled animal will notice any strange behaviour it may be exhibiting, if they make the appropriate perception checks (i.e., an Intelligence check, or saving throw versus paralysation). The spell is broken if the wizard ceases concentration, or if the animal takes more than 4 HP of damage. Otherwise, the spell lasts for a turn per three levels of the wizard (i.e., two turns at fourth, three at seventh, etc.).
The material component of the spell is a bit of food, which the target animal would find appetizing, which is consumed by the wizard in the casting of the spell.

